BREAKFAST MANIA (at Julienne)
Unity 4.6 is here! (Well, in public beta form). Finally–the GUI that I’ve waited YEARS for is in my hands. Just in time, too. I’ve just started building the GUI for my latest Oculus Rift project.
The new GUI in action.
One of the trickiest things to do in VR is a GUI. It seems easy at first but many lessons learned from decades of designing for the web, apps, and general 2D interfaces have to…